2017 Unity Developers Conference Note
Introduction
GPU Instancing 功能與計劃
Animation Instancing 高效能的人群模擬
Unity 影視工具 Timeline - 引爆藝術家創造力
Unity 非同步編程技術詳解
Unity 企業級使用案例分析
已簡馭繁的測試流程
Get the most out of mobile with Vulkan in Unity
Unity 靜態腳本分析
返校製作雜談
Unity Render Pipeline 新特性 - Scriptable Render Pipeline
全新 Asset Bundle Graph Tool 流程工具深度介紹
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Get the most out of mobile with Vulkan in Unity
Get the most out of mobile with Vulkan in Unity
- 特性
多核心架構,分散到多個 CPU
Unity 5.6 支援
Multi-pass rendering
- 遊戲案例 Sky Force Reloaded
Save Performance
Save Battery
- Unity Setting
- Mali Graphics Debugger
查詢每個 frame 流程、draw call
Doc
- 相關參考
Vulkan Integration in Unity
ARM Unity Guide
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